Emmy Award Winner for Oustanding Visual Effects in a Season or Movie: The Last Of Us
Visual Effects Society Winner for Outstanding VFX in a Photoreal Episode – The Last of Us: Season 1
Episode 07 - Left Behind - Mall CG Extension & Environment - Modelling, Texturing, Lookdev, Additional Lighting, Support with DMP Setup.

Being part of a small team of generalists, I've had the opportunity to develop assets for set dressing, detail existing structures and walls, create and scatter ground debris, procedurally texture and define the look for objects and areas of the environment.
Shots
Breakdown
Stills
Episode 3
Episode 03 - Long, Long Time - Bills Town CG Extension & Environment - Modelling, Texturing, Lookdev, Lighting, Slapcomps

Responsible for modelling, fitting and extending assets such as gates, house roofs, additional background houses, light poles and cables. Additionally, created stormy lighting for night sequence, including lightning animations and plate matching.
Shots
Breakdown
Stills
CREDITS
CG Generalist - Jonas Ruiz
Generalist Supervisor - Aaron Barr
Asset Supervisor - Jeff Tetzlaff
VFX Supervisor - Jon Mitchell
CG Supervisor - Pedro Santos

Visual Effects Supervisors Receiving the Emmy Award for Best Visual Effects
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