For Star Wars: Skeleton Crew, I was responsible on doing a complete makeover from the Office Environment earlier used in virtual production. Worked on modelling, lookdev, and lighting for both assets and parts of the environment in the interior of the office, as well as lookdev of the buildings in the city outside the office.
The work included a lot of texture randomization, lookdev tweaks to make the scene more beliveable, marble materials, and detailing virtual production models to bring them to the next level.
CREDITS
CG Generalist - Jonas Ruiz
Generalist Supervisor - Aaron Barr
Asset Supervisor - Jeff Tetzlaff
VFX Supervisor - Greg Kegel
CG Supervisor - Pedro Santos
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